P3: Develop ideas for sound elements for an identified purpose
This is a picture of the brief I have been given:
Spider diagrams
Here is a picture of a spider diagram I created to help me further interoperate the client brief and begin to think about the elements I will use to create the audio book chapter
300-500 words on my idea and how it fits the client brief
I am creating a section of an audio book fro chapter 5 of Frankentstein. In This segment I am going to include a dramatic narration of Dr Frankenstein in the book, including dialogue, shrieks and breaths. In the book Frankensteins monster is brought to life in the middle of a storm and to emulate this I am going to include back ground noise such as wind, thunder, lighting and rain. I am also going to blend together different moods of back ground music to help carry the emotion from excitement to horror to disappointment. In moments of extreme tension I will include heartbeat sound effects and emphasise breath and also use silence in the most tense moment of reanimation. Also I will include footsteps of when the characters are moving.
My idea will fit the brief as it will include a very "dramatic and very clear actor reading the text" as the main voice of the book is Dr Frankenstien and it will include music that fits both the "ambience" of the scene and emotions of the main character to keep the audience "Interested" and emotionally invested. Also as the chapter is set in the middle of a storm I will be including storm sounds create "atmosphere" of the world around them and will also reinforce the pathetic fallacy of the storm in the book.
First draft production material
Rough script- I created this rough audio script of the chapter to further develop what sounds I think I should include (including music, dialogue and SFX).
Rough Assets table This is a rough assets table of what sounds I will require and an idea of how I am going to create them.
P4- Generate planning materials for an identified media purpose